The reason why Google is getting into in-game advertising soon

November 20th, 2007

Around the year 2000 the idea to advertise in games popped up. [tag]In-game advertising[/tag] or - even sexier - [tag]gamevertising [/tag]was born. It took a few years in the incubator to grow to a mature stage. And here it is now. Even [tag]Google [/tag]recently announced to get started on the [tag]game advertising market[/tag] before the end of the year. Fasten your seat belts as Google will certainly take the lead in this new race.

At the moment gamevertising generates already a turnover of more than $700 million. Expectations are that this will explode to a huge $2000 billion four to five years from now, say 2011 and 2012. This is more than a stellar growth! By that time advertisers will spend more on gamevertising than on television.

What’s the secret behind the success? Well, there are 2 bottom lines in this story. On the one hand there is the growing interest in [tag]online gaming[/tag] and [tag]video games[/tag]. Kids already spend more time playing games than watching television. And this tendency is taking shape among adults up to the age of 35 and beyond. On the other hand there is the phenomenon that can be described as the “[tag]gamevertising focus[/tag]“: players are more focused on [tag]in-game ads[/tag] than could ever be the case in traditional media. This leads to much higher recognition and brand awareness.

Moreover - and unlike with television or magazines - players are not easily annoyed by the game ads, as long as they are well placed in the game. When you go to a supermarket, grab some food, make the cash girl hand you over all the money and kill 3 people on your way out, it doesn’t bother you when you see the supermarket’s name all over the scenes you’re playing in. Nor that you see real brand names on the shelves and that you recognized the designer clothes the last guy you killed was wearing. In an interactive environment the ads and the [tag]product placement[/tag] are experienced as real. And that is what makes gamevertising so powerful.

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Entry Filed under: New moves, The idea



3 Comments Add your own

  • 1. Alex  |  November 21st, 2007 at 16:50

    Not a bad explanation. One comment though. “The idea to advertise in games” was born at least a good decade before 2000. If you want though, you can call 2000 the turn point - as in, this is when the concept started building momentum and gaining press attention.

    Cheers,
    Alex

  • 2. Google gamevertising - im&hellip  |  November 22nd, 2007 at 18:52

    [...] gratis gracias a la publicidad contenida dentro del propio juego), leo en http://www.gamevertising.com un artículo con las razones de porqué Google se decide por fin a atacar este prometedor mercado del [...]

  • 3. imagame  |  November 23rd, 2007 at 11:42

    I totally agree with those reasons, so I have decided to share them with my spanish readers in my advergaming blog: http://blog.imagame.com, under the post Google y las razones del gamevertising

    Nice blog. Keep posting at the same level!

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