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	<title>In-game marketing news</title>
	<link>http://www.gamevertising.com</link>
	<description>Gamevertising on its way up</description>
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		<title>deLacour Birepetition Watch</title>
		<description><![CDATA[ Filed under: Timepieces Watch maker deLacour never fails to release something interesting. I can't always speak as to the practicality of the watches, but they are always fun to check out. For example, in this Birepetition watch, the moonphase indicator include a "shooting star" that occasionally shoots though the view. This beautiful and highly complex movement was part of a venture with Christophe Claret, one of the only people who is able to conceive and deliver on movements like this. So what does the watch do? There are two time zones, and each time has its own minute repeater complication - operated by a level on each side of the watch. This is the first watch that I know of to have such a double minute repeater chiming mechanism. There is also a skeletonized big date, the time zone hours are on retrograde scales and share the same large minute hand. Then there is the moon phase that I discussed earlier with its whimsical shooting star complication. How do you feel about the honeycomb pattern on the skeletonized dial/movement? I think it is pretty interesting. Alludes to the complexity of what is inside, just like a bee hive. It is also a clever surfacing technique that hasn't been done much. The watch is large across and in gold with all the luxury fixings you could ask for. Click to read more to see a video of the deLacour Birepetition watch in action. Ariel Adams publishes the luxury watch review site aBlogtoRead.com. Gallery: deLacour Birepetition Watch Continue reading deLacour Birepetition Watch deLacour Birepetition Watch originally appeared on Luxist on Sat, 04 Jul 2009 12:01:00 EST. Please see our terms for use of feeds . Permalink ?&#124;? Email this ?&#124;? Comments ]]></description>
		<link>http://www.gamevertising.com/delacour-birepetition-watch/</link>
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		<title>DVR Use to Hit 50% in Two Years, Ad Skipping to Rise to 18%: DVR Inst.</title>
		<description><![CDATA[The total number of ads being skipped via DVRs is currently only about 6%, but that number will rise to between 16% and 18% in two years, according to DVR Research Institute, a consulting firm based... ]]></description>
		<link>http://www.gamevertising.com/dvr-use-to-hit-50-in-two-years-ad-skipping-to-rise-to-18-dvr-inst/</link>
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		<title>Player Engagement with In-Game Advertising (ARF Measurement 4.0 &#8230;</title>
		<description><![CDATA[You may feel free to download the White Paper titled “Player Engagement with In-Game Advertising ” below. This is the Paper that the ARF originally accepted for the conference. This past June 2009, we executed another round of in-game ad ...]]></description>
		<link>http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/</link>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4 &#124; Gamekicker.com &#8230;</title>
		<description><![CDATA[EA is coming under fire today from many disgruntled fans who are complaining of very invasive in-game advertising . Fight Night Round 3 also had advertising, but was much more discreet. In the new Fight Night Round 4, EA have snuck in ...]]></description>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-gamekicker-com/</link>
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		<title>Dead Gnomes: idiotically grinning ghastly garden gnomes</title>
		<description><![CDATA[Out of the Blue's "Dead Gnome" line features garden gnomes with pistols in their mouths, or holding up the dripping heads of decapitated brethren, industriously sawing their own hands off, hanging from a gibbet, grinning glassily at the arrow that's pierced their heads, and so on. It's the wet, happy grins that get me. Dead Gnome (Thanks, Alice!)... ]]></description>
		<link>http://www.gamevertising.com/dead-gnomes-idiotically-grinning-ghastly-garden-gnomes/</link>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4 (Fight Night Round &#8230;</title>
		<description><![CDATA[Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it's release. Go to.]]></description>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-fight-night-round/</link>
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		<title>Matt Webb and Bruce Sterling at reboot11 in Copenhagen</title>
		<description><![CDATA[ Matt Webb and his opening presentation at reboot 11. Scope - Design and contributing to culture; ourselves as individuals and the big picture; taking action. Bruce Sterling's closing talk at reboot11 on Favela Chic, Gothic High Tech and where we are heading. (more...) ]]></description>
		<link>http://www.gamevertising.com/matt-webb-and-bruce-sterling-at-reboot11-in-copenhagen/</link>
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		<title>Tokyo, the Blade Runner City by Thomas Birke</title>
		<description><![CDATA[ Photo: Thomas Birke Photographer Thomas Birke went to Japan in 2008 to take photos of "the future" - and he didn&#8217;t go away disappointed. Thomas&#8217; large format photography reveals how much Tokyo resembles the dystopian future city in Blade Runner. Dark Roasted Blend has the exclusive: Link ]]></description>
		<link>http://www.gamevertising.com/tokyo-the-blade-runner-city-by-thomas-birke/</link>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4 (Fight Night Round 4)</title>
		<description><![CDATA[Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it’s release.]]></description>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-fight-night-round-4/</link>
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		<title>iPhone 3GS Jailbreak [Apple]</title>
		<description><![CDATA[Hey, the iPhone 3GS has been jailbroken, through what looks like a web exploit. Warning: We haven't tested this because we're playing with fireworks. Use at your own risk. [Make It Rain via BBG]]]></description>
		<link>http://www.gamevertising.com/iphone-3gs-jailbreak-apple/</link>
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