Ex-GDC Boss Rips In-Game Ads
Posted on November 27th, 2009 by PlaYo
No longer required to put a positive spin on things, Moledina showed research that suggested in-game ads could not provide enough revenue to support AAA-level titles, only casual games. Worse, Moledina said that his advertising contacts …
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Ex-GDC Boss Rips In-Game Ads [Jamil Moledina]
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