DWGE: Interview with Ahmad Jadallah, Vertex Studios | Middle East …
Posted on November 2nd, 2009 by PlaYo
For single player experiences, it’s more about product placements rather than in-game advertising . We’re looking at that and see how to fit it so that it’s not intrusive and flows naturally with the experience. …
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DWGE: Interview with Ahmad Jadallah, Vertex Studios | Middle East …













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