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	<title>In-game marketing newswell &#187; In-game marketing news</title>
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	<link>http://www.gamevertising.com</link>
	<description>Gamevertising on its way up</description>
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		<title>deLacour Birepetition Watch</title>
		<link>http://www.gamevertising.com/delacour-birepetition-watch/</link>
		<comments>http://www.gamevertising.com/delacour-birepetition-watch/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 10:01:00 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/delacour-birepetition-watch/</guid>
		<description><![CDATA[ Filed under: Timepieces Watch maker deLacour never fails to release something interesting. I can't always speak as to the practicality of the watches, but they are always fun to check out. For example, in this Birepetition watch, the moonphase indicator include a "shooting star" that occasionally shoots though the view. This beautiful and highly complex movement was part of a venture with Christophe Claret, one of the only people who is able to conceive and deliver on movements like this. So what does the watch do? There are two time zones, and each time has its own minute repeater complication - operated by a level on each side of the watch. This is the first watch that I know of to have such a double minute repeater chiming mechanism. There is also a skeletonized big date, the time zone hours are on retrograde scales and share the same large minute hand. Then there is the moon phase that I discussed earlier with its whimsical shooting star complication. How do you feel about the honeycomb pattern on the skeletonized dial/movement? I think it is pretty interesting. Alludes to the complexity of what is inside, just like a bee hive. It is also a clever surfacing technique that hasn't been done much. The watch is large across and in gold with all the luxury fixings you could ask for. Click to read more to see a video of the deLacour Birepetition watch in action. Ariel Adams publishes the luxury watch review site aBlogtoRead.com. Gallery: deLacour Birepetition Watch Continue reading deLacour Birepetition Watch deLacour Birepetition Watch originally appeared on Luxist on Sat, 04 Jul 2009 12:01:00 EST. Please see our terms for use of feeds . Permalink ?&#124;? Email this ?&#124;? Comments ]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DVR Use to Hit 50% in Two Years, Ad Skipping to Rise to 18%: DVR Inst.</title>
		<link>http://www.gamevertising.com/dvr-use-to-hit-50-in-two-years-ad-skipping-to-rise-to-18-dvr-inst/</link>
		<comments>http://www.gamevertising.com/dvr-use-to-hit-50-in-two-years-ad-skipping-to-rise-to-18-dvr-inst/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 09:23:07 +0000</pubDate>
		<dc:creator>PlaYo</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Google moves]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/dvr-use-to-hit-50-in-two-years-ad-skipping-to-rise-to-18-dvr-inst/</guid>
		<description><![CDATA[The total number of ads being skipped via DVRs is currently only about 6%, but that number will rise to between 16% and 18% in two years, according to DVR Research Institute, a consulting firm based... ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Player Engagement with In-Game Advertising (ARF Measurement 4.0 &#8230;</title>
		<link>http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/</link>
		<comments>http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 07:48:21 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[New moves]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/</guid>
		<description><![CDATA[You may feel free to download the White Paper titled “Player Engagement with In-Game Advertising ” below. This is the Paper that the ARF originally accepted for the conference. This past June 2009, we executed another round of in-game ad ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4</title>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/</link>
		<comments>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 16:20:36 +0000</pubDate>
		<dc:creator>dollar_Bill</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Google moves]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/</guid>
		<description><![CDATA[Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it’s release. View original here: EA Sneak In-Game Advertising Into Fight Night 4.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>N4G.com : EA Sneak In-Game Advertising Into Fight Night 4</title>
		<link>http://www.gamevertising.com/n4gcom-ea-sneak-in-game-advertising-into-fight-night-4/</link>
		<comments>http://www.gamevertising.com/n4gcom-ea-sneak-in-game-advertising-into-fight-night-4/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 16:20:36 +0000</pubDate>
		<dc:creator>dollar_Bill</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/n4gcom-ea-sneak-in-game-advertising-into-fight-night-4/</guid>
		<description><![CDATA[EA Sneak In-Game Advertising Into Fight Night 4. 25. Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it's release. Read Full Story > > Comments (25) ...]]></description>
		<wfw:commentRss>http://www.gamevertising.com/n4gcom-ea-sneak-in-game-advertising-into-fight-night-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FiestaMovement Babe Pimps Plastic Surgery Channel</title>
		<link>http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/</link>
		<comments>http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 05:03:52 +0000</pubDate>
		<dc:creator>PlaYo</dc:creator>
				<category><![CDATA[New moves]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/</guid>
		<description><![CDATA[ Not even close to needing a boob job herself, FiestaMovement YouTube babe Jill Hanner is pimping the Plastic Surgery channel and her new gig as their new celebrity news babe.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Future Of Aussie Sports Games Is Online And On PC &#124; Kotaku &#8230;</title>
		<link>http://www.gamevertising.com/the-future-of-aussie-sports-games-is-online-and-on-pc-kotaku/</link>
		<comments>http://www.gamevertising.com/the-future-of-aussie-sports-games-is-online-and-on-pc-kotaku/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 23:00:58 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Google moves]]></category>
		<category><![CDATA[New moves]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/the-future-of-aussie-sports-games-is-online-and-on-pc-kotaku/</guid>
		<description><![CDATA[“The future is in PC 3D web browser based versions which are free but laced with in-game advertising and micro-transactions to buy the latest players or resources to move the game up the pecking order within a total on-line world. ...]]></description>
		<wfw:commentRss>http://www.gamevertising.com/the-future-of-aussie-sports-games-is-online-and-on-pc-kotaku/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Subway Puts Phelps Back in Its Advertising Pool</title>
		<link>http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/</link>
		<comments>http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 14:46:00 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/</guid>
		<description><![CDATA[ So you heard the one about the world&#039;s fastest swimmer and the bong? Michael Phelps, infamously, admitted to an ill-advised toke at a party and a pictures was shot &#039;round the world last winter that potentially jeopardized millions in sponsorships. ]]></description>
		<wfw:commentRss>http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blizzard job listing mentions &#8216;product placement&#8217; within their next MMO</title>
		<link>http://www.gamevertising.com/blizzard-job-listing-mentions-product-placement-within-their-next-mmo/</link>
		<comments>http://www.gamevertising.com/blizzard-job-listing-mentions-product-placement-within-their-next-mmo/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 12:30:00 +0000</pubDate>
		<dc:creator>dollar_Bill</dc:creator>
				<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/blizzard-job-listing-mentions-product-placement-within-their-next-mmo/</guid>
		<description><![CDATA[ Filed under: MMO industry , New titles , Miscellaneous When details of Blizzard's upcoming casual MMO, code-named Titan , are incredibly scarce due to the developer's ironclad secrecy, it falls to enterprising fans to ferret out any scraps of information that may exist. One such player on the NeoGAF forums was combing through a Blizzard job posting for a Franchise Development Producer and noted an interesting line that indicated the studio could be mulling over the idea of in-game ads for its next MMO. The line in question specifies that one of the duties of the position is to "work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment's next-gen MMO that enhances the gameplay experience." Whether this is a sign that we'll be seeing billboards for Skittles while we raid or if players will be able to get endorsements and decorate their outfits a la NASCAR cars is anyone's guess. It's important to note that the rest of this position entails a number of efforts to promote Blizzard's "next-gen MMO" outside of the tight-knit gaming sphere, including comics, action figures, and short movies. Blizzard job listing mentions 'product placement' within their next MMO originally appeared on Massively on Mon, 23 Jan 2012 08:30:00 EST. Please see our terms for use of feeds . Permalink ?&#124;? Email this ?&#124;? Comments Source: Blizzard job postings Via: NeoGAF forums ]]></description>
		<wfw:commentRss>http://www.gamevertising.com/blizzard-job-listing-mentions-product-placement-within-their-next-mmo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Major Nelson: Don&#8217;t sweat Xbox Live Silverlight ads</title>
		<link>http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/</link>
		<comments>http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:15:00 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Google moves]]></category>
		<category><![CDATA[New moves]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/</guid>
		<description><![CDATA[Now we have incomplete games that come in episodes, games where you have to pay to play each month, games with premium items at the cost of real currency, games with dynamic in-game advertising . I can only imagine that the future will ...]]></description>
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		<slash:comments>0</slash:comments>
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