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	<title>In-game marketing newsThe idea &#187; In-game marketing news</title>
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		<title>deLacour Birepetition Watch</title>
		<link>http://www.gamevertising.com/delacour-birepetition-watch/</link>
		<comments>http://www.gamevertising.com/delacour-birepetition-watch/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 10:01:00 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/delacour-birepetition-watch/</guid>
		<description><![CDATA[ Filed under: Timepieces Watch maker deLacour never fails to release something interesting. I can't always speak as to the practicality of the watches, but they are always fun to check out. For example, in this Birepetition watch, the moonphase indicator include a "shooting star" that occasionally shoots though the view. This beautiful and highly complex movement was part of a venture with Christophe Claret, one of the only people who is able to conceive and deliver on movements like this. So what does the watch do? There are two time zones, and each time has its own minute repeater complication - operated by a level on each side of the watch. This is the first watch that I know of to have such a double minute repeater chiming mechanism. There is also a skeletonized big date, the time zone hours are on retrograde scales and share the same large minute hand. Then there is the moon phase that I discussed earlier with its whimsical shooting star complication. How do you feel about the honeycomb pattern on the skeletonized dial/movement? I think it is pretty interesting. Alludes to the complexity of what is inside, just like a bee hive. It is also a clever surfacing technique that hasn't been done much. The watch is large across and in gold with all the luxury fixings you could ask for. Click to read more to see a video of the deLacour Birepetition watch in action. Ariel Adams publishes the luxury watch review site aBlogtoRead.com. Gallery: deLacour Birepetition Watch Continue reading deLacour Birepetition Watch deLacour Birepetition Watch originally appeared on Luxist on Sat, 04 Jul 2009 12:01:00 EST. Please see our terms for use of feeds . Permalink ?&#124;? Email this ?&#124;? Comments ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Player Engagement with In-Game Advertising (ARF Measurement 4.0 &#8230;</title>
		<link>http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/</link>
		<comments>http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 07:48:21 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[New moves]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/</guid>
		<description><![CDATA[You may feel free to download the White Paper titled “Player Engagement with In-Game Advertising ” below. This is the Paper that the ARF originally accepted for the conference. This past June 2009, we executed another round of in-game ad ...]]></description>
		<wfw:commentRss>http://www.gamevertising.com/player-engagement-with-in-game-advertising-arf-measurement-40/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4 &#124; Gamekicker.com &#8230;</title>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-gamekicker-com/</link>
		<comments>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-gamekicker-com/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 07:23:47 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-gamekicker-com/</guid>
		<description><![CDATA[EA is coming under fire today from many disgruntled fans who are complaining of very invasive in-game advertising . Fight Night Round 3 also had advertising, but was much more discreet. In the new Fight Night Round 4, EA have snuck in ...]]></description>
		<wfw:commentRss>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-gamekicker-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4 (Fight Night Round &#8230;</title>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-fight-night-round/</link>
		<comments>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-fight-night-round/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 02:00:54 +0000</pubDate>
		<dc:creator>PlaYo</dc:creator>
				<category><![CDATA[Google moves]]></category>
		<category><![CDATA[New moves]]></category>
		<category><![CDATA[The idea]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-fight-night-round/</guid>
		<description><![CDATA[Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it's release. Go to.]]></description>
		<wfw:commentRss>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4-fight-night-round/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Matt Webb and Bruce Sterling at reboot11 in Copenhagen</title>
		<link>http://www.gamevertising.com/matt-webb-and-bruce-sterling-at-reboot11-in-copenhagen/</link>
		<comments>http://www.gamevertising.com/matt-webb-and-bruce-sterling-at-reboot11-in-copenhagen/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 00:33:41 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/matt-webb-and-bruce-sterling-at-reboot11-in-copenhagen/</guid>
		<description><![CDATA[ Matt Webb and his opening presentation at reboot 11. Scope - Design and contributing to culture; ourselves as individuals and the big picture; taking action. Bruce Sterling's closing talk at reboot11 on Favela Chic, Gothic High Tech and where we are heading. (more...) ]]></description>
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		<slash:comments>0</slash:comments>
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		<title>EA Sneak In-Game Advertising Into Fight Night 4</title>
		<link>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/</link>
		<comments>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 16:20:36 +0000</pubDate>
		<dc:creator>dollar_Bill</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Google moves]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/</guid>
		<description><![CDATA[Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it’s release. View original here: EA Sneak In-Game Advertising Into Fight Night 4.]]></description>
		<wfw:commentRss>http://www.gamevertising.com/ea-sneak-in-game-advertising-into-fight-night-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FiestaMovement Babe Pimps Plastic Surgery Channel</title>
		<link>http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/</link>
		<comments>http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 05:03:52 +0000</pubDate>
		<dc:creator>PlaYo</dc:creator>
				<category><![CDATA[New moves]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/</guid>
		<description><![CDATA[ Not even close to needing a boob job herself, FiestaMovement YouTube babe Jill Hanner is pimping the Plastic Surgery channel and her new gig as their new celebrity news babe.]]></description>
		<wfw:commentRss>http://www.gamevertising.com/fiestamovement-babe-pimps-plastic-surgery-channel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Subway Puts Phelps Back in Its Advertising Pool</title>
		<link>http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/</link>
		<comments>http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 14:46:00 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Rumors]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/</guid>
		<description><![CDATA[ So you heard the one about the world&#039;s fastest swimmer and the bong? Michael Phelps, infamously, admitted to an ill-advised toke at a party and a pictures was shot &#039;round the world last winter that potentially jeopardized millions in sponsorships. ]]></description>
		<wfw:commentRss>http://www.gamevertising.com/subway-puts-phelps-back-in-its-advertising-pool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Major Nelson: Don&#8217;t sweat Xbox Live Silverlight ads</title>
		<link>http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/</link>
		<comments>http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:15:00 +0000</pubDate>
		<dc:creator>nuMMiX</dc:creator>
				<category><![CDATA[Google moves]]></category>
		<category><![CDATA[New moves]]></category>
		<category><![CDATA[The idea]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/</guid>
		<description><![CDATA[Now we have incomplete games that come in episodes, games where you have to pay to play each month, games with premium items at the cost of real currency, games with dynamic in-game advertising . I can only imagine that the future will ...]]></description>
		<wfw:commentRss>http://www.gamevertising.com/major-nelson-dont-sweat-xbox-live-silverlight-ads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Online-Ad Industry Tries to Stave Off Government Regulation</title>
		<link>http://www.gamevertising.com/online-ad-industry-tries-to-stave-off-government-regulation/</link>
		<comments>http://www.gamevertising.com/online-ad-industry-tries-to-stave-off-government-regulation/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 21:00:00 +0000</pubDate>
		<dc:creator>dollar_Bill</dc:creator>
				<category><![CDATA[Games to play]]></category>
		<category><![CDATA[Google moves]]></category>
		<category><![CDATA[The idea]]></category>

		<guid isPermaLink="false">http://www.gamevertising.com/online-ad-industry-tries-to-stave-off-government-regulation/</guid>
		<description><![CDATA[ NEW YORK (AdAge.com) -- Google, AOL, Yahoo and Microsoft, along with agency and marketer associations, took another step today in pressing their case that that the government doesn&#039;t need to regulate the collecting of data for ad-targeting purposes by search engines, websites, advertisers and ad networks. They&#039;ve crafted their own set of rules in the hope of heading off potential regulation in Congress. ]]></description>
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		<slash:comments>0</slash:comments>
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