Player Engagement with In-Game Advertising (ARF Measurement 4.0 …

You may feel free to download the White Paper titled “Player Engagement with In-Game Advertising ” below. This is the Paper that the ARF originally accepted for the conference. This past June 2009, we executed another round of in-game ad …

EA Sneak In-Game Advertising Into Fight Night 4 (Fight Night Round …

Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it’s release. Go to.

Tokyo, the Blade Runner City by Thomas Birke

Photo: Thomas Birke Photographer Thomas Birke went to Japan in 2008 to take photos of “the future” – and he didn’t go away disappointed. Thomas’ large format photography reveals how much Tokyo resembles the dystopian future city in Blade Runner. Dark Roasted Blend has the exclusive: Link

EA Sneak In-Game Advertising Into Fight Night 4 (Fight Night Round 4)

Fans of Fight Night Round 4 have found today that EA has sneaked in some fairly invasive in-game advertising into the game a week after it’s release.

iPhone 3GS Jailbreak [Apple]

Hey, the iPhone 3GS has been jailbroken, through what looks like a web exploit. Warning: We haven’t tested this because we’re playing with fireworks. Use at your own risk. [Make It Rain via BBG]

Billy Mays’ pallbearers honor the man in blue

Although Michael Jackson’s upcoming funeral will surely be a feeding frenzy for photographers, it’ll be hard to beat this photo op from today’s burial ceremony for TV pitchman Billy Mays. With their khakis and rolled-up long-sleeve blue shirts, the pallbearers gave a fitting homage to the uniform that was almost as memorable as Mays’ well-manicured beard. Mays died at his home June 28 from apparent natural causes. According to the Associated Press , which distributed the photo, Mays’ eulogy covered everything from childhood memories to his devout Christian faith to his personal mantras like, “Life’s a pitch, and then you buy.” —Posted by David Griner

FiestaMovement Babe Pimps Plastic Surgery Channel

Not even close to needing a boob job herself, FiestaMovement YouTube babe Jill Hanner is pimping the Plastic Surgery channel and her new gig as their new celebrity news babe.

This Week in MMO: Beta weekend edition

Filed under: Betas , Fantasy , Sci-fi , Video , Game mechanics , MMO industry , New titles , News items , Guild Wars 2 , Star Wars: The Old Republic It’s Friday, and that means it’s time for the traditional recap of This Week in MMO. What’s that, you say? Why, it’s the weekly videocast roundup over at Gamebreaker , of course. Gary Gannon is your host, and he’s joined by series regulars Mike B. and Mike Schaffnit. The trio discuss anything and everything relating to popular MMOs, including Star Wars: The Old Republic’s Ilum-related troubles, Sony Online Entertainment’s noises about selling user-generated content, and the upcoming Guild Wars 2 beta. The guys also get around to talking about Blizzard’s ongoing Titan project, and more specifically, the speculation surrounding in-game advertising. The full show is yours after the break. Continue reading This Week in MMO: Beta weekend edition This Week in MMO: Beta weekend edition originally appeared on Massively on Fri, 27 Jan 2012 11:00:00 EST. Please see our terms for use of feeds . Permalink ?|? Email this ?|? Comments Source: Gamebreaker.tv

The Future Of Aussie Sports Games Is Online And On PC | Kotaku …

“The future is in PC 3D web browser based versions which are free but laced with in-game advertising and micro-transactions to buy the latest players or resources to move the game up the pecking order within a total on-line world. …

Greg Bell Departs Venables Bell & Partners

NEW YORK (AdAge.com) — Greg Bell, co-founder and co-creative director of hot indie shop Venables Bell & Partners, San Francisco, is departing the agency.

Major Nelson: Don’t sweat Xbox Live Silverlight ads

Now we have incomplete games that come in episodes, games where you have to pay to play each month, games with premium items at the cost of real currency, games with dynamic in-game advertising . I can only imagine that the future will …

Crispy Gamer | Video Game News, Rumors and Updates

Advertisers will have the option to sign on for traditional ad units, expandable rollover ads , video ads , branded ad “skins” on the ESPN Arcade page and in-game advertising including video pre-roll ads , dynamically served ads outside of …

Ads Coming To Xbox 360 Dashboard? | Kotaku Australia

It’s a bit of a grey area, as in-game advertising isn’t allowed in Australia (eg. BF2142 billboards). I wonder if that will be enough for it to get blocked here. Permalink Reply. Seaux. July 1, 2009 at 5:13 PM. Pfft, what a beatup. …

Travelocity Banner Knows Where I’m Going

A couple of years ago I was wowed by a smart banner from Orbitz that knew where I was flying.? Just came across a very similar executioin from Travelocity. Do people respond better to this personalized targeting, do you know? —————- I’m reading The Advertising Research Handbook .

Sizzle: OPA Ad Units

T he Online Publishers Association has created three new ad units that rolled out this morning. These units include: The Fixed Panel : 336 wide x 700 tall, remains constant as the user scrolls to the top and bottom of the page The XXL Box : 468 wide x 648 tall, opens for seven seconds to 936 wide x 648 tall with 1/24x frequency The Pushdown: 970 wide x 418 tall, opens to display the advertisement and then after seven seconds rolls up to 970 wide x 66 tall, with 1/24x frequency. It’s only fitting that these ads rolled out approximately 1 week after the OPA released their study, “ Online Publishers Association Study Shows Consumers Exposed to Display Advertising Are More Engaged and Spend More Money Online .” These ad units will have immediate impact on proxies such as click-thru rate (I think this will be most affected) and interaction rate (similar to Rich Media numbers). I predict that we’re going to hear some very positive news comparing these units to traditional IAB standard display banners within the next week or two. I’m excited that publishers are coming together and creating new units and by banding together, helps advertisers give scale to their campaigns. Some early adopters of these units are: Bank of America will run the Pushdown on CNN.com and Time.com Cleveland Clinic will run the Fixed Panel on NYTimes.com CNA is running the Pushdown on Bizjournals.com Frito-Lay ran the Pushdown on Discovery’s PlanetGreen.com in the second quarter of 2009 Mercedes-Benz will run various OPA units on FOXSports.com, msnbc.com, NYTimes.com, Reuters.com, The Wall Street Journal, and The Washington Post Lets keep this in mind when evaluating the OPA units: They are new and intrusive, so user engaged metrics are going to be high, especially at first Take advantage of the canvas, don’t just resize a 300X250 for the sake of making it bigger. Be interactive. Does the cost of running these units map to performance? I’m guessing the performance is going to be extremely high at first, but over time, evaluate. Because these ads are so large, it’s more important than ever that they are extremely relevant to the individual viewing them. The “piss-off” factor with these units could will be high. Please keep this in mind and use your creative strategically here. I’m going to get really excited about these units when they can be bought/sold on exchanges so that I can map my own audiences and data to them, eliminating the “piss-off” factor. While these units have sizzle for eye-catching size and sexyness, these don’t help me reach a very specific audience, as these are currently only 2 dimensional (creative + media). Audiences isn’t just site aggregated, it’s much more refined than that. More on the 3rd dimension in coming days.

Advertising to sales ratios by industry

Advertising to sales ratios by industry Data provided by Schonfeld & Associates http://www.saibooks.com Ye…

Epic Games Korea opens to work closely with local devs

Epic Games Korea will be led by Ray Park, formerly the business and strategy development manager for Microsoft’s in-game advertising company, Massive, Inc. While Epic Games has provided its Unreal Engine to teams in the territory for …

Epic Opens Korean Subsidiary | Edge Online

Ray Park, who was previously the business and strategy development manager of Microsoft’s dynamic in-game advertising network Massive, will lead the new operation, which is based in the South Korean capital of Seoul. …

Marketing Must Take Its Share of Blame for the Economic Crisis

Why are so many of our major industries in trouble, beyond the current economic meltdown? Al Ries and I recently wondered why marketing wasn't being blamed for its share of the problem.

So You’re an Obsessive-Compulsive Stats-aholic? There’s an App for That

To be a media person these days it to constantly struggle with not only knowing too much but knowing what to do once you know too much — because there's no putting the genie back in the bottle.

In-game video game ad revenue to reach $1 billion in 5 years?

According to analysts at Citigroup, the in-game advertisement market should reach $1 billion USD in revenue by 2014, marking a 40 percent growth from the current market, an expected $600 million revenue for 2009. …

Cannes Cyber Lion Case Studies

One of my favorite parts of the Cannes Cyber Lions is the ability to view the full entries that were submitted for the winners. These entries are sometimes as interesting as the work itself. They also provide a behind-the-scenes look at how great work is made. In the following post, I’ve included a few of my favorite entries from the winners announced this last week. Why So Serious?   This entry is a work of art itself, including videos, infographics and screenshots that bring an extremely innovative and integrated campaign to life. Banner Concerts This campaign for Belgian company Axion, featured live concerts within the frame of traditional online ads. The entry takes you step-by-step through all elements of the campaign. Happy New Vibrations to You It’s not often that you stumble across a campaign from Japan that’s easily understood without speaking Japanese. This case study provides all the details about an interesting campaign utilizing mobile. View the complete list of winners here , and click on the large image to access the entries for each.

The Digital Game » Blog Archive » In-Game Advertising: Why do you …

Well while you have an internal debate about that one, the one place that marketeers are focusing on more and more is in-game advertising . Both on-line and off-line games are seeing an increasing amount of advertising in games. Why? …

Early Bird : IAB Seeks Comment for In-Game Ad Guidelines

TheInteractive Advertising Bureau (IAB) is compiling a common methodologyfor in-game advertising measurement. Areas it hopes to unify includehow impressions are counted, and how in-game ads are bought and sold. …

Google AdSense for Games: In-Game Advertising | The Adsense …

13 Responses to “Google AdSense for Games: In-Game Advertising ”. adrianTNT Says: October 8th, 2008 at 4:30 am. I think this wont work, usually the ones playing games are not also buyers. BIGELLOW Says: October 8th, 2008 at 6:26 am …